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Minetest boat
Minetest boat









  1. #Minetest boat how to#
  2. #Minetest boat mod#
  3. #Minetest boat mods#
  4. #Minetest boat code#

I guess I have to downgrade MT to the version used when the map was originally generated. Yes, generate a new world witrh the same seed, you'll get the same world Is there a way to recreate terrain from the seed exactly? Is there a wat to get Smaller nodes? the ones that are in my game look so huge? Looks like "inventory_sorter" is included in the "dreambuilder" modpack:

#Minetest boat mod#

Guessing from the look of the descriptions, those images should be included with a mod called "inventory_sorter". Hisforever, the "Could not load image" errors just look like missing texture images.

#Minetest boat how to#

Hi I'd like to know how to correct these ? It is supposed to be a simple round hole, but it ends up in a mess. You are copying a pointer to the same data The entry in registered_entities is a pointer

#Minetest boat mods#

And the same thing if I put it into a local variable? Changes to local variable are reflected in minetest.registered_entities entry?ĪntumDeluge: Unregistering the entity is a bad idea because it will break mods that spawn that entityĪntumDeluge: the local variable is just a pointer to the same table data So it would affect the one in the registered_entities table

minetest boat

So table values in Lua are really "pointer to table" values "local variable = minetest.registered_entities"ĪntumDeluge: table values in Lua are all references (in the pointer sense, not C++ references) to table data If I put it into a local variable would that reference it or make a copy? E.g. So if I wanted to add an attribute to a registered entity, could I just do "minetest.registered_entities.new_attribute = value"? I think, to keep things simple though, I will just modify the original entity rather than deleting it.ĭo you know if retrieving a definition from minetest.registered_entities creates a reference or copy? I suppose since minetest.registered_entities is a table of entity definitions I could just remove the entry after I've copied the definition. Originally I wanted to unregister an entity then re-register it with a new name. You can get the definition table by doing minetest.registered_entities You could directly modified the entity definition though There is a way to override entities though I didn't know there were functions for unregistering items and chat commands Is there a way to unregister/override entities in the game? I know that there are functions for unregistering items & chat commands, but I don't see anything for entities. numberZero -> minetest/minetest: Add 'plantlike_rooted' drawtype ef285b2 () paramat -> minetest/minetest: Biomes/decorations/ores: Make relative to 'water_level' setting 8299e4b () I hope you enjoy playing minetest! See you around =D thx for reply,Ĭan u show me subforum or something like that for new players.Īnd at wiki i couldnt find info about boat, there is no such pagejust used search and found boat, but there is no link for that page at blocks page.but it sez boats are slightly faster.how much?is it a good idea to make tranportation system with boats or it will be effective only at very big distances?Ĭoordinates work here different, there is only 0,0 no -0,-0 like in minecraft, there u could see all 4 chunks but in minetest i dont understand where they are.Paramat -> minetest/minetest: Advanced settings: Reformat noise parameter format example 0b3a8de () I hope you enjoy playing minetest! See you around =D Check the farming guide on the wiki for more information. Seeds are obtained at random by digging dirt. Where dots are empty spaces, and x are wooden planks It is made by placing wooden planks (which you get from wood, which you get from mining tree trunks) into your craft grid (Press I for inventory) in this formation: Chunks are 16x16x16 - you don't really need to know about them to be able to play XD

#Minetest boat code#

I think you can modify the source code to go even higher.

minetest boat

There is no theoretical max height in the Minetest engine, allthough it has been limited to 32000 for stability reasons. In Minetest, you can view coordinates and other debug data by pressing F5. The forums are located at and the wiki is at The official Minetest site is at - Finding the forums and the wiki should be a breeze from there (Use the links at the top).











Minetest boat